Credits

WIKI
Link to Wiki
  • Designed and developed a studio wide rigging pipeline and animation tools used in different teams and projects.
  • Designed and developed various tools / scripts / interfaces to streamline animation workflow and process.
  • Worked closely with animators to ensure building of most effective rigs and tools for various teams and projects.
  • Oversaw and troubleshoot rigging assets through the animation pipeline.
  • WIKI
    Link to Wiki
  • Rigged, built, and maintained various types of rigs including biped,quads,and other unique skeleton types
  • Ensured all rigs met a very high standard including cloth, muscles simulations and effects
  • Helped developed various tools / scripts to streamline animation workflow and process
  • Back to Portfolio

    Rise To Honor

    WIKI
    Link to Wiki
  • Developed animation pipeline and designed the animation engine with engineers.
  • Rigged and animated a wide variety of character animation.
  • Created cinematic pipeline - allowing cinematic to be assembled in Maya and transferred into the game.
  • Developed custom tool and facial rigging system to streamline artists' workflow.
  • Participated in voice acting for ingame and cinematic.
  • Designed level layout and gameplay.
  • Responsible for implementation of all technical tools between programmers and artists.
  • Hi and Low res model building and texturing using 3D Studio Max and Photoshop.
  • Back to Portfolio

    Battle Tanx

    WIKI
    Link to Wiki
  • Designed level layout and gameplay.
  • Responsible for implementation of all technical tools between programmers and artists.
  • Hi and Low res model building and texturing using 3D Studio Max and Photoshop.